What Slot Volatility Actually Means

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Every studio will tell you a slot is high volatility. Of the slots I have reviewed, only three publish the odds of their own top prize, and all three come from the same studio. The word is marketing. The numbers behind it are usually missing.

Volatility decides what a session feels like. A game can return the same 96 percent as another and give you a completely different evening, because the return says how much comes back and volatility says how it arrives.

There are three numbers that actually describe it. How often any win lands, how often the feature lands, and how rare the maximum win is. Everything below is read from the reviews on this site, where I checked each studio’s own page before writing a figure down.

The Word Is Not the Number

Low, medium, high and extreme are not defined by any standard. Each studio sets its own scale, and some use a five point rating while others use a single word on an intro screen.

Of the slots in my table, twenty five carry the word somewhere. Only fourteen publish a hit frequency as a figure. The free spins frequency appears on four, and the odds of the maximum win on three.

That gap is the whole problem. A word you cannot check is not information, and the games that give you a number are the exception rather than the rule.

Every Volatility Figure I Have on File

Read the second column against the third. Where the word and the number disagree, trust the number, because the number is the only one that was measured.

SlotThe word the studio usesHit frequencyFree spins frequencyOdds of the top win
Sweet BonanzaLow50.00%Not publishedNot published
Sweet Bonanza 1000Medium42.92%Not publishedNot published
Sweet Bonanza XmasDisputed42.9%, measured by a third partyNot publishedNot published
Sugar RushHigh34.48%Not publishedNot published
Gates of OlympusMedium28.82%Not publishedNot published
Gates of Olympus 1000High28.41%Not publishedNot published
PirotsHigh26.80%, reported by three databases and not by the studioNot publishedNot published
Fire in the HoleExtreme25.98%1 in 200 spins1 in 2,400,000
StarburstLow22.6%, from a third partyNot publishedNot published
San Quentin ManhuntExtreme20.92%1 in 281 spinsAbout 1 in 15.9 million
Money Train 5Very high19.57% in Standard mode1 in 463.5 spinsNot published
Duck HuntersExtreme17.07%1 in 203 spins1 in 22,000,000
Big Bass SplashMedium13.66%Not publishedNot published
Big Bass BonanzaLow13%Not publishedNot published
Book of DeadSources disagreeNot publishedNot publishedNot published
Book of RaHighPrinted as 28 with no unit, which makes it unusableNot publishedNot published
Dead or Alive 2High, as a word rather than a numberNot publishedNot publishedNot published
Eye of HorusNot published anywhereNot publishedNot publishedNot published
Gonzo’s QuestMid, on one line of the studio pageNot publishedNot publishedNot published
Immortal RomanceSources disagree, very high to mediumNot published by the studioNot publishedNot published
Immortal Romance IIHighNot publishedNot publishedNot published
Legacy of DeadSources disagreeNot publishedNot publishedNot published
Mega MoolahNot publishedNot publishedNot publishedNot published
Razor SharkHighNot publishedNot publishedNot published
ReactoonzHighNot publishedNot publishedNot published
Thunderstruck IISources disagreeNot publishedNot publishedNot published
Wanted Dead or a Wild4 out of 5 on the studio scaleNot publishedNot publishedNot published

Sorted by hit frequency, highest first, with the games that publish no figure at the bottom. Every row links to the full review.

Two Slots Labelled Low, Four Times Apart

Pragmatic Play calls Sweet Bonanza low volatility on the game’s own intro screen. It publishes a hit frequency of 50.00 percent, so one spin in two returns something.

The same studio calls Big Bass Bonanza low volatility too. Its hit frequency is 13 percent, so one spin in about eight returns something. Two games, one label, and a gap of nearly four times in how often the reels pay at all.

It gets stranger. Starburst is described as low on the studio page and pays on 22.6 percent of spins. Fire in the Hole is rated extreme by its own maker and pays on 25.98 percent. The game labelled extreme pays MORE often than the game labelled low.

That is not a contradiction in the data. It is a reminder of what the word actually describes, which is the size of the swings rather than how often the reels do something. Hit frequency and volatility are different questions, and the label answers neither of them precisely.

How Often the Top Prize Actually Lands

This is the figure almost nobody publishes, and it is the one that tells you whether the advertised maximum win is a real outcome or a decoration. Three games in my table publish it, and all three are Nolimit City.

SlotMaximum winPublished oddsHours at 600 spinsDays of nonstop play
Fire in the Hole60,000x1 in 2,400,0004,000167
San Quentin Manhunt46,532xAbout 1 in 15.9 million26,5001,104
Duck Hunters30,000x1 in 22,000,00036,6671,528

All three carry the same word from the same studio, extreme. The top prize on Duck Hunters is more than nine times rarer than on Fire in the Hole, and the word does not tell you that.

Duck Hunters advertises a smaller maximum than Fire in the Hole and makes it far harder to reach. Four years of continuous play, day and night, for one expected top win. That is what extreme means when somebody writes it down.

What a Fifty Euro Balance Buys at Each Hit Frequency

Fifty euros at the twenty cent minimum is 250 spins. That is the same budget on every game, and the hit frequency decides what it feels like.

SlotHit frequencySpins that return somethingBonuses expected in 250 spins
Sweet Bonanza50.00%About 125Not published
Sugar Rush34.48%About 86Not published
Fire in the Hole25.98%About 651.25
San Quentin Manhunt20.92%About 520.89, so usually none
Money Train 519.57%About 490.54, so usually none
Big Bass Bonanza13%About 33Not published

The last column is the one that ends sessions. On two of these games a fifty euro balance at the minimum stake is expected to run out before the feature arrives even once.

None of this says the high volatility games are worse. It says they ask for a bigger balance to behave the way they are designed to behave, and most people bring the same fifty euros to all of them.

How to Judge a Slot When the Numbers Are Missing

Most games in my table publish nothing you can measure, so here is what I do instead. Open the free demo and play two hundred spins at the minimum stake, counting nothing, just watching how often anything happens.

If the balance drains in long silent runs, the game is volatile whatever the label says. If it dribbles back small amounts constantly, it is not, even if the studio wrote high on the intro screen.

Then check the maximum win against the return. A game advertising 50,000x with no published odds is telling you about a prize it will not price, and the honest reading is to assume it is further away than you think. The same check on the price side sits on my page on finding a slot’s RTP.

Where to Go Next

The clearest example of a studio publishing everything is Fire in the Hole, which prints the hit frequency, the bonus frequency and the odds of the cap. The clearest example of the opposite is Eye of Horus, where the volatility is not published anywhere at all.

For what each game costs an hour rather than how it feels, start at my games guide. Every scored review and its free demo sit together in the slot library.

FAQ About Slot Volatility

What is volatility in slots?

What is the difference between volatility and hit frequency?

Is high volatility better than low?

Which slots have the highest hit frequency?

Do studios publish volatility figures?

How do I know if a slot is really high volatility?

What does a hit frequency of 20 percent mean?

How much money do I need for a high volatility slot?

Which slot has the rarest maximum win?

Does the free demo have the same volatility?

Who Wrote This

Srboljub Simunovic, responsible editor at Casinos.si
Srboljub Simunović
Responsible editor, Casinos.si. Six years reviewing online casinos, based in Bosnia and Herzegovina.

This table took longer to build than the one about returns, because there was so much less to find. A return has to be disclosed somewhere. A hit frequency does not, and the difference in how many studios publish one tells you something about how the industry treats the two numbers.

Where a figure comes from a third party rather than the studio, the table says so. I would rather print a smaller table that is honest about its sources than a complete one that quietly mixes them.

18+. Gambling can be addictive. A long run with no win is the normal behavior of a volatile slot rather than a sign that one is due. No published figure changes what the next spin does. If gambling stops being entertainment, stop and seek help.

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