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Starburst is published at 96.09 percent and also sold to casinos at 90.05 percent. The tile looks identical either way, and the game never tells you which one you opened.
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Starburst is published at 96.09 percent, and the same game is also sold to casinos at 90.05 percent. The tile looks identical either way. I score it 7 out of 10, and the six points it loses are almost entirely about what you are not told.
This is a 2012 NetEnt slot, now under Evolution, built on five reels and three rows with ten fixed paylines that pay in both directions. There is one feature. A Starburst wild lands on the middle three reels, expands to fill its reel, and gives you a respin. Nothing is locked, nothing has to be bought, and that simplicity is the best thing about it.
Below is every figure the studio prints, every figure it leaves out, and the arithmetic on what the six return versions actually cost you. If you only read one section, read the one about the versions.
Evolution does publish a game page for Starburst, which already puts it ahead of most slots this old. The rows marked as not published are not an oversight on my part, they are simply absent from it.
| What it is | The figure |
|---|---|
| Return to player | 96.09% on the studio page, with five lower versions in circulation down to 90.05% |
| Studio and year | NetEnt, now part of Evolution, released June 2012 |
| Grid | Five reels, three rows, ten fixed paylines that pay from left and right |
| Stake range | 0.10 to 100 a spin on the studio page, though casinos narrow it |
| Maximum win | 500x your stake per spin or respin, a figure the studio page does not carry |
| Feature | Expanding wild on reels two, three and four, with up to three respins |
| Volatility | Low on one line of the studio page and Low to Mid on another |
| Hit frequency | 22.6% on the top version, about one paying spin in 4.42, not on the studio page |
| Feature frequency | Not published |
| Bonus buy | None, and nothing in the game is gated behind a counter |
How to read this. Two things in this table are unusual for a slot of this age. The studio keeps a live page for it, and that page still omits the maximum win. Both of those facts feed the score further down.
Casinos on this site are scored on four published criteria and so are games, on four of their own. Each is marked out of ten and the average is rounded to a whole number, with a half rounding up. Where a studio publishes nothing a criterion can be built from, I leave it unscored and average the rest. The bands are published in my scoring method.
| Criterion | Score | Why |
|---|---|---|
| Return to player | 7 / 10 | 96.09 percent sits on the ninety six line the industry used as its default. Fair, and nothing more than fair |
| Cost of reaching the feature | 10 / 10 | There is no bonus buy and no locked level. The only feature in the game arrives on the first wild that lands |
| Volatility honesty | 3 / 10 | The studio page omits the maximum win, the hit frequency and the five lower return versions, and contradicts itself on volatility |
| Session survivability | Not scored | The band needs a published feature frequency. There is none, so I will not invent one |
| Overall | 7 / 10 | Average of the three that could be scored, rounded |
How to read this. Seven, ten and three make twenty. Divided by three that is 6.67, which publishes as seven. The parts are printed so you can redo it.
Seven is a good score and the ten is doing a lot of the work. I want to be plain about that. Starburst earns it by being the rare slot that holds nothing back behind a counter or a purchase, and that is worth as much to a small balance as a point of return.
The three is the other half of the story. A studio that still runs a page for this game could add one line listing the six return versions and the whole problem would disappear. Until it does, the most played slot in Europe is sold without its price on the label.
This is the part that matters, and it applies to the single most played slot in Europe. Starburst does not have one return figure. It has six, and the casino decides which one you sit down at.
Evolution publishes 96.09 percent on its own page for the game and lists no alternatives. The configurations actually shipped to operators run down to 90.05 percent. Between the top and the bottom version there are 6.04 percentage points, and nothing on the game tile, the thumbnail or the title tells you which one you have opened.
| Version | House edge | Cost per 100 staked | Hit frequency |
|---|---|---|---|
| 96.09% | 3.91% | 3.91 | 22.6% |
| 95.05% | 4.95% | 4.95 | Within the 21.2 to 22.8 band |
| 94.05% | 5.95% | 5.95 | Within the 21.2 to 22.8 band |
| 93.05% | 6.95% | 6.95 | Within the 21.2 to 22.8 band |
| 92.05% | 7.95% | 7.95 | Within the 21.2 to 22.8 band |
| 90.05% | 9.95% | 9.95 | 21.2% |
How to read this. The hit frequency barely moves between versions, which is the clever part. The game feels the same whichever one you are on, because wins land at almost the same rate. What changes is how much those wins are worth, and you will not feel that inside one session.
Here is how to check before you spin. Open the game at your casino, open the information or paytable screen, and read the return figure printed there. It is the version you are actually playing. If the screen shows 90.05, close it and find the same game somewhere else, because you are paying two and a half times the house edge for an identical experience.
I have written before that the same slot can pay differently at different casinos. Starburst is the cleanest proof of it I have found, because the studio keeps a public page, that page prints one number, and five other numbers are in circulation under the same name.
Starburst has no free spins round, no scatter, no multiplier and no bonus to buy. It has one mechanic, and understanding it takes thirty seconds.
The Starburst wild appears only on reels two, three and four. When it lands it expands to cover that whole reel, locks in place, and gives you a respin. If another wild lands during that respin, it expands and locks too, and you get another. Three wild reels is the ceiling, and three respins is the ceiling.
The ten paylines pay from the left and from the right at the same time. That is why a single expanded wild in the middle so often produces a win on both sides of the board at once. It is also why the hit frequency sits above one spin in five, which is high for a slot.
Nothing here is held back from you. There is no counter to grind, no level that unlocks on your fifteenth bonus, no purchase that skips the queue. On the criterion I score for the cost of reaching a feature, that earns the only ten I have given a game so far.
Five hundred times your stake is the ceiling on a single spin or respin, and you reach it by filling the board with bar symbols alongside the wilds. Converted into money, it looks like this.
| Your stake | 500x in cash | What that stake buys you |
|---|---|---|
| 0.10 | 50 | The minimum, and 500 spins from a fifty euro balance |
| 0.50 | 250 | 100 spins from fifty euros |
| 1.00 | 500 | 50 spins from fifty euros |
| 10.00 | 5,000 | Five spins from fifty euros |
| 100.00 | 50,000 | The studio maximum, where most casinos stop you well short |
How to read this. A 500x ceiling is modest by modern standards and that is not a criticism. It is what a low volatility game looks like from the inside. The problem is not the number, it is that Evolution does not print it.
Look at the glance table again. The studio keeps a live page for this game in 2026, lists the return, the grid, the paylines and the stake range, and simply stops before the maximum win. Third party databases fill the gap, and they disagree, offering 500x in one place and 50,000 coins in another. Those describe different things at different coin values, and no studio page exists to settle which is meant.
There is no published figure at all for how often the wild lands, which means nobody can tell you how often the only feature in this game triggers.
Fifty euros at the ten cent minimum buys 500 spins. At a hit frequency of 22.6 percent you can expect roughly 113 of those spins to return something, which is about one in every four and a half. On the 90.05 percent version the hit frequency falls to about 21.2 percent, so roughly 106 paying spins instead of 113.
Seven paying spins across a whole session is not something a human being notices. That is exactly why the version you are on is invisible from the inside, and why the difference has to be read rather than felt. Where it shows up is in the arithmetic over time.
| Money staked in total | Expected loss at 96.09% | Expected loss at 90.05% | The gap |
|---|---|---|---|
| 100 | 3.91 | 9.95 | 6.04 |
| 500 | 19.55 | 49.75 | 30.20 |
| 1,000 | 39.10 | 99.50 | 60.40 |
| 5,000 | 195.50 | 497.50 | 302.00 |
| 10,000 | 391.00 | 995.00 | 604.00 |
How to read this. Total staked is not the same as money deposited. A fifty euro balance that wins and is replayed can turn over several hundred euros in an evening, which is how a player reaches the lower rows of this table without ever depositing that much. These are long run expectations and no single session will match them.
Evolution keeps a live page for a game released in 2012, which is more than most studios manage. Judge it on what is on that page rather than on the fact that it exists.
| Figure | On the studio page | What that leaves you |
|---|---|---|
| Return to player | 96.09% | Reliable, as far as it goes |
| The five lower versions | Not mentioned | You cannot learn from the studio that they exist |
| Volatility | Low in one place, Low to Mid in another | The page disagrees with itself |
| Maximum win | Absent | The ceiling comes from third parties who disagree |
| Hit frequency | Absent | It exists in the public record, just not from Evolution |
| Feature frequency | Absent | Nobody can tell you how often the only feature fires |
| Number of respins | Absent | Three is the accepted figure and the studio confirms none of it |
How to read this. A studio that keeps a page current for fourteen years and leaves the maximum win off it has made a choice. The missing line that matters most is the second one, because a player who reads the official page comes away believing there is one Starburst.
The comparison that stings is with a NetEnt game from a year earlier. For Gonzo’s Quest you can find how the 95.97 percent return splits between the base game and the bonus, and the odds of reaching every multiplier level. For Starburst you get one number and a volatility label that argues with itself.
Five Starburst titles sit in our library. They share a name and a gem, and they are not remotely the same bet. The original is a low volatility game with a 500x ceiling. One of its sequels reaches 200,000x.
| Game | Year | Return | Maximum win | Free demo |
|---|---|---|---|---|
| Starburst | 2012 | 96.09%, plus five lower versions | 500x | Play it free |
| Starburst XXXtreme | 2021 | 96.26%, rising to 96.45% if you buy the spins | 200,000x | Play it free |
| Starburst Galaxy | 2024 | 96.10% | 25,000x | Play it free |
| Starburst Tap-a-Roo | Not recorded | Not published | Not published | Play it free |
| Slingo Starburst | Not recorded | Not published | Not published | Play it free |
How to read this. Starburst XXXtreme is the row to be careful with. Its return rises when you pay for the feature, which means the headline 96.26 percent applies to a game you are not buying into. A ceiling 400 times higher than the original also means a game that behaves nothing like it.
If somebody recommended Starburst to you and you opened XXXtreme, you did not get a harder version of the same game. You got a high volatility slot with a different grid, nine paylines instead of ten and a bonus you can buy. Read the return figure on whichever one you open, every time.
The game is the same everywhere. The terms wrapped around it are not, and that is where a session quietly gets more expensive. Four things are worth thirty seconds each.
First, the return printed in the game information panel, every time you open the game at a casino you have not used before. Plenty of slots ship in more than one build, and that panel is the only place the figure you are actually playing is shown.
Second, how the game counts toward wagering, and whether buying a feature voids an active bonus. Slots usually count in full, but feature purchases are excluded under most terms and some casinos cancel the bonus outright for one. The wagering terms are where both of those live.
Third, the maximum stake allowed while a bonus is running. It is commonly five euros a spin, and going over it once is enough for a casino to void everything the bonus produced.
Fourth, the cap on what you may withdraw from bonus winnings. A large maximum win means nothing if the terms stop your payout well below it, and that ceiling is printed in the bonus terms rather than in the game.
The return figure on its own tells you nothing about what a session costs. What costs you money is the return multiplied by how much you push across the table, and a slot pushes a great deal. Six hundred spins in an hour is an ordinary pace once autoplay is running.
At 96.09 percent the house keeps 3.91 percent of everything staked. Here is what that is worth at three ordinary stakes, using the same model as my cost per hour table.
| Stake per spin | Wagered in an hour | House edge | Cost of the hour |
|---|---|---|---|
| €0.20 | €120 | 3.91% | €4.69 |
| €0.50 | €300 | 3.91% | €11.73 |
| €1.00 | €600 | 3.91% | €23.46 |
Six hundred spins an hour, the house edge applied to everything wagered in that hour. These are averages over a very long run, not a prediction for one session, and the swings in either direction are far larger than the edge.
The demo runs on a play money balance that resets when you reload. No account, no email address, no deposit. Ten minutes is enough here, because Starburst has one idea and shows it to you quickly.
One practical note, and for once it is good news. Most demos in our library are blocked in dozens of countries. This one carries two restrictions and neither Slovenia, Italy, Germany, Austria, Croatia nor Hungary is among them. It will load for you.
Twenty six of the 36 casinos I have reviewed record NetEnt in the supplier list I pulled from their lobby, so this game is not hard to find. Six of the 26 reach seven out of ten, which is the highest score any casino holds on this site.
| Casino | Score | Full review |
|---|---|---|
| National Casino | 7 / 10 | Read the review |
| Playfina Casino | 7 / 10 | Read the review |
| HellSpin Casino | 7 / 10 | Read the review |
| 20bet Casino | 7 / 10 | Read the review |
| CasinoChan Casino | 7 / 10 | Read the review |
| Asino Casino | 7 / 10 | Read the review |
How to read this. The game is identical at all six, so the only thing separating them is what their terms say when you ask for your money back. That, and which return version each has switched on, which no casino advertises and every one of them will show you inside the game.
Playfina takes the link below on the same tiebreak I use everywhere. All six share the highest mark for terms fairness, four of them share the highest for payouts, and Playfina has the best bonus value of those four. The other twenty casinos that carry NetEnt score between four and six, and the full list shows why.
What is the RTP of Starburst?
Evolution publishes 96.09 percent on its own page for the game. That figure is reliable, but it is not the only one in circulation. The same slot is shipped to casinos at 95.05, 94.05, 93.05, 92.05 and 90.05 percent, and the studio page does not mention that.
How do I know which version of Starburst I am playing?
Open the game at your casino and read the information or paytable screen, which prints the return figure for the build you have loaded. That number is the one that applies to you. Nothing on the tile, the thumbnail or the game title distinguishes a 96.09 percent Starburst from a 90.05 percent one.
What is the maximum win on Starburst?
500 times your stake on a single spin or respin, which is 50 euros at the ten cent minimum and 50,000 at the studio maximum. Evolution does not print this figure anywhere on its game page, and the databases that do fill the gap disagree, offering 500x in one place and 50,000 coins in another.
Does Starburst have free spins?
No. There is no free spins round, no scatter symbol and no multiplier. The only feature is the expanding wild, which fills its reel and awards a respin, up to three wild reels and three respins. That is the entire game.
How often does the Starburst wild land?
Nobody publishes it. The overall hit frequency is documented at 22.6 percent on the top version, roughly one paying spin in four and a half, but the rate at which the wild itself appears has never been released. That gap is why this review leaves one of its four criteria unscored.
Can I play Starburst for free?
Yes, on a play money balance with no account and no deposit. Unlike most demos in our library this one carries only two country restrictions and none of them affects Slovenia, Italy, Germany, Austria, Croatia or Hungary. You will find it on our Starburst demo page.
Is Starburst XXXtreme the same game?
No, and the difference is larger than the shared name suggests. XXXtreme runs nine paylines instead of ten, carries high volatility against the original low, reaches 200,000 times your stake instead of 500, and sells a bonus you can buy that lifts its return from 96.26 to 96.45 percent.
Why does this review score Starburst 7 out of 10?
Three criteria could be scored and one could not. The return earns seven, the complete absence of gates or purchases earns ten, and the studio page earns three for omitting the maximum win, the hit frequency and the five lower return versions. Twenty divided by three is 6.67, which publishes as seven under my scoring method.
Which casinos have Starburst?
Twenty six of the 36 casinos I have scored record NetEnt in the supplier list taken from their lobbies. Six of those reach seven out of ten: National Casino, Playfina, HellSpin, 20bet, CasinoChan and Asino. The remaining twenty score between four and six.
Is Starburst a good slot for a small balance?
It is one of the better ones, for a specific reason. Wins land on roughly one spin in four and a half, nothing is locked behind a counter you have to grind toward, and the ten cent minimum gives a fifty euro balance 500 spins. The ceiling is low, so treat it as cheap entertainment rather than a route to a large win.

I came to this from finance, so a slot review that tells me a game is charming tells me nothing. What I want is every published number in one place, converted into euros, with the missing ones named rather than guessed at.
The return figure, the grid, the paylines and the stake range on this page come from Evolution’s own game page for Starburst. The six return versions, the hit frequency and the maximum win are not on it, and I have said so wherever they appear. I am responsible for everything published here. If a number no longer holds, write to me and I will check it.
18+. Gambling can be addictive. The demo linked on this page is played with play money that has no cash value and cannot be withdrawn. Return to player describes millions of spins and predicts nothing about a single session. No slot can be beaten with strategy, and the result of every spin is independent of the one before it. If gambling has stopped being entertainment, free and confidential help is available in Slovenia through NIJZ.
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