Sweet Bonanza 1000 prints four separate return figures on one screen, and one of them is for a feature you have to pay 500 times your bet to open. That is more disclosure than almost anything else I have opened. I score it 6 out of 10.
This is Pragmatic Play‘s 2024 sequel to a 2019 game that is still everywhere. Six reels, five rows, symbols pay anywhere, winners tumble away and new ones drop in. The 1000 in the name is a multiplier value, not a bigger ceiling.
I opened the demo on this site on 22 October 2026 and read all seven rules pages, then checked both of the studio’s own websites. Here is what each of them says.
Everything below was read from one of three places, and the column on the right says which. Where two of them disagree, both figures are printed.
| Figure | What it says | Where I read it |
|---|---|---|
| Return to player | 96.53% | Rules page 4 of 7, and the studio game page agrees |
| Return with the ante bet | 96.50% | Same rules page |
| Return when buying free spins | 96.52% | Same rules page |
| Return when buying super free spins | 96.55% | Same rules page, and it is the highest of the four |
| Volatility | Medium, with the studio’s definition beside it | Loading screen, rules page and studio demo site, all three |
| Hit frequency | 42.92% | Studio demo site, not inside the game |
| Maximum win | 25,000x the bet, a hard cap in both the base game and free spins | Loading screen and rules page 3 |
| Bonus buy | 100x for free spins, 500x for super free spins | Rules page 3, and both buttons |
| Ante bet | 25 percent more stake, doubles the natural chance, disables the buy | Rules page 3 and the switch itself |
| Stake range | 0.20 to 300.00 in the game, 0.2 to 240 on the studio site | Both, and they disagree |
| Released | 3 June 2024 | Studio demo site |
| How often the feature lands | Not published anywhere | Checked all three sources |
| Odds of the 25,000x cap | Not published anywhere | Checked all three sources |
Four returns, a hit frequency, a volatility label and a cap, all published. The two rows at the bottom are what is still missing, and they are the two that decide what a session feels like.
I score a slot on four criteria. Where a studio publishes nothing a criterion can be built from, I leave that criterion unscored, say so here, and average the ones that remain.
| Criterion | Score | Why |
|---|---|---|
| Return to player | 9 | 96.53 percent sits in the 96.50 to 96.99 band, printed inside the game rather than only in marketing, and every variant of play is given its own figure instead of hidden inside a range |
| Cost of reaching the feature | 6 | The cheapest buy costs 100x the bet, the bottom of the 100x to 199x band. The 500x super buy does not make this worse, because nobody has to press it |
| Volatility honesty | 4 | One of the three figures is published, the hit frequency at 42.92 percent. The feature frequency and the odds of the cap are missing, which is the usual gap |
| Session survivability | Not scored | The band needs a published feature frequency. There is none, so I will not invent a spin count and dress it up as measurement |
| Overall | 6 / 10 | Nine, six and four, averaged and rounded |
The full method, with every band written out, sits on the rating method page. A six here is a well documented game with a buy button and one missing number, not a bad one.
Open the information screen, turn to page four, and the game gives you a block of four returns rather than a headline. I have not seen another slot do this in full.
| How you are playing | What it returns | Difference from normal play |
|---|---|---|
| Ordinary spins | 96.53% | The baseline |
| With the ante bet switched on | 96.50% | Three hundredths worse |
| Buying free spins at 100x | 96.52% | One hundredth worse |
| Buying super free spins at 500x | 96.55% | Two hundredths better |
Read from the game’s own rules screen on 22 October 2026. The spread across all four is five hundredths of a percentage point, which is the point: the choice you make barely moves the number.
Why this matters more than the figures themselves. Most studios publish one return and leave you guessing whether the ante bet or the buy quietly costs you something. Pragmatic has done the arithmetic and put all four on the screen.
Compare that with the original. Sweet Bonanza states its return as a range, a minimum of 96.49 percent and a maximum of 96.6, and leaves you to work out which end applies to you. The sequel replaced a range with four exact numbers.
One habit still applies. Pragmatic licenses lower builds of several titles, so the rules screen in your casino is the only figure that binds. If it reads something other than 96.53 percent, trust the screen in front of you.
Look again at the last row of that table. Buying the super free spins at 500 times your bet returns 96.55 percent, and ordinary spinning returns 96.53. The expensive button is the mathematically better one.
That is rare enough to be worth stopping on, because the usual pattern runs the other way. Gates of Olympus 1000 returns 96.49 percent on its buy against 96.50 on ordinary play, which is the normal small penalty.
Now the part that matters more than the two hundredths. A 500x buy at the minimum stake costs 100 euros, and the return figure does not change what that does to a balance. Two hundredths of a percentage point is twenty cents on a thousand euros of turnover.
So read it as information rather than advice. The super buy is not a trick, the studio is not taking an extra cut for it, and it is still the fastest way to turn a hundred euros into nothing.
The loading screen says win up to 25,000x bet, and page three of the rules turns that into a clause. The cap applies in the base game and in free spins alike.
If the total win of a free spins round reaches 25,000x, the round ends immediately, the win is awarded, and every remaining free spin is forfeited. Forfeited, not banked. That is standard now and it is still worth knowing before it happens.
Here is the part the name hides. The original caps at 21,175 times the bet, so the sequel adds about eighteen percent to the ceiling, not a thousand of anything.
| Game | Cap | Odds of reaching it |
|---|---|---|
| Sweet Bonanza 1000 | 25,000x | Not published |
| Sweet Bonanza | 21,175x | Not published |
| Duck Hunters | 30,000x | 1 in 22 million, published by the studio |
Two of these three ceilings come with no probability attached. The third shows what it looks like when a studio is willing to tell you how far away its own headline number sits.
At the 0.20 minimum stake, 25,000x is five thousand euros. That is a real number for a small stake, and the absence of any published probability is exactly why I cannot tell you what it is worth.
The name refers to a symbol. During free spins only, multiplier bombs drop onto the reels carrying a value, and the top value on the ladder is 1,000x.
| Where the value sits | What a bomb can carry |
|---|---|
| Small | 2x, 3x, 4x, 5x, 6x, 8x |
| Middle | 10x, 12x, 15x, 20x, 25x |
| Large | 50x, 100x |
| The one on the box | 1,000x |
Fourteen fixed values, read from page two of the rules. Notice the jump from 100x straight to 1,000x with nothing in between, and notice that no source publishes how often any of them lands.
How they combine is the important bit. A bomb stays on the screen until the tumbling sequence ends. When it does, every value on screen is added together and the sequence total is multiplied by that sum.
Added, not multiplied by each other. Two 1,000x bombs make 2,000x, not a million. That one word is why the cap can sit at 25,000x without the game breaking, and the rules state it plainly.
The free spins round itself is small. Four or more scatters award ten spins, and three or more landing inside the round add five more. Special reels are in play while it runs.
Both games sit in the same lobbies and the sequel is sold as the bigger one. Side by side, most of what changed is documentation rather than mathematics.
| What changes | Sweet Bonanza | Sweet Bonanza 1000 |
|---|---|---|
| Released | June 2019 | June 2024 |
| How the return is stated | A range, 96.49% to 96.6% | Four exact figures |
| Headline return | 96.49% | 96.53% |
| Hit frequency | 50.00% | 42.92% |
| Volatility label | Low | Medium |
| Maximum win | 21,175x | 25,000x |
| Bonus buy | 100x | 100x and 500x |
| Ante bet | Yes | Yes |
| My score | 6 / 10 | 6 / 10 |
Hit frequencies come from the studio’s own demo site, read on 22 October 2026. Everything else came from inside each game.
Read the middle of that table and the trade is obvious. The sequel pays something on about 43 spins in a hundred where the original pays on 50, and the label moves from low to medium to say so.
That is seven fewer paying spins per hundred bought with four hundredths of extra return and an eighteen percent taller ceiling. Whether that is a good deal depends entirely on whether you were ever going to reach the ceiling.
Both end on the same score, and for different reasons. The original loses marks for publishing its return as a range, the sequel loses them for the second buy button. They arrive at six by opposite routes.
Three shortcuts sit on the left of the screen, and only one of them can be used at a time. The rules are explicit about which combinations exist.
| Shortcut | What it costs | What it gives you |
|---|---|---|
| Buy free spins | 100x the base bet, 20 euros at the minimum | Four or more scatters guaranteed on the triggering spin |
| Buy super free spins | 500x the base bet, 100 euros at the minimum | The same guarantee, and every multiplier bomb carries at least 20x |
| Ante bet | 25 percent more on every spin | Double the natural chance of the feature, and both buy buttons switch off |
Read from page three of the rules and confirmed on the buttons, which showed 200 and 1,000 dollars at a two dollar bet. You choose one route to the feature, never two.
The super buy is the one worth understanding properly. For five times the price you are not buying a better chance of the round, you already had that at 100x. You are buying a floor under every multiplier inside it.
That floor is 20x, which sits two thirds of the way up the ordinary ladder. It removes the rounds where four bombs land and all four are small, which is the way a bought feature usually disappoints.
My method scores the cheapest route, so this game sits in the 100x to 199x band at a six. The 500x button costs five times as much and does not change the band, because nothing forces you to press it.
The game states its stake range as 0.20 to 300.00. The studio’s demo site says 0.2 to 240, the same disagreement I found on Gates of Olympus 1000, and the game is the one that binds because it is the one you are playing.
| What fifty euros is | At the 0.20 minimum |
|---|---|
| Ordinary spins | 250 spins |
| Spins that pay something, at 42.92 percent | About 107 of those 250 |
| Spins with the ante bet on, at 0.25 each | 200 spins |
| Bought free spins rounds, at 100x | Two rounds, with ten euros left |
| Bought super rounds, at 500x | None. One costs twice your balance |
My arithmetic from the published figures, not the studio’s. The missing row is how many of those 250 spins would reach the feature on their own, because nobody publishes a feature frequency for this game.
That hit frequency is the friendliest number on this page. Something lands on roughly four spins in ten, which is why the medium label here is doing honest work rather than decoration.
Just do not confuse paying something with paying more than you staked. A tumble that returns 0.08 on a 0.20 spin counts in that 42.92 percent and still takes twelve cents off the balance.
The missing feature frequency is the whole reason this scores a six rather than an eight. I can tell you what a session costs and how often a spin pays. I cannot tell you how long you would wait for the round the game is built around.
The game is the same everywhere. The terms wrapped around it are not, and that is where a session quietly gets more expensive. Four things are worth thirty seconds each.
First, the return printed in the game information panel, every time you open the game at a casino you have not used before. Plenty of slots ship in more than one build, and that panel is the only place the figure you are actually playing is shown.
Second, how the game counts toward wagering, and whether buying a feature voids an active bonus. Slots usually count in full, but feature purchases are excluded under most terms and some casinos cancel the bonus outright for one. The wagering terms are where both of those live.
Third, the maximum stake allowed while a bonus is running. It is commonly five euros a spin, and going over it once is enough for a casino to void everything the bonus produced.
Fourth, the cap on what you may withdraw from bonus winnings. A large maximum win means nothing if the terms stop your payout well below it, and that ceiling is printed in the bonus terms rather than in the game.
The return figure on its own tells you nothing about what a session costs. What costs you money is the return multiplied by how much you push across the table, and a slot pushes a great deal. Six hundred spins in an hour is an ordinary pace once autoplay is running.
At 96.53 percent the house keeps 3.47 percent of everything staked. Here is what that is worth at three ordinary stakes, using the same model as my cost per hour table.
| Stake per spin | Wagered in an hour | House edge | Cost of the hour |
|---|---|---|---|
| €0.20 | €120 | 3.47% | €4.16 |
| €0.50 | €300 | 3.47% | €10.41 |
| €1.00 | €600 | 3.47% | €20.82 |
Six hundred spins an hour, the house edge applied to everything wagered in that hour. These are averages over a very long run, not a prediction for one session, and the swings in either direction are far larger than the edge.
The demo on this site runs the same build as the real money game, on play money that resets when you reload. No account and no deposit. It is where every figure above was read, and page four of the rules is where you can check all four returns yourself.
To compare the two games directly, the original demo runs here as well, and the review of it carries the same figures read the same way.
Twenty seven of the 36 casinos I have reviewed record Pragmatic Play in the supplier list pulled from their lobby, so this is one of the easier games on the site to find. Seven of those reach seven out of ten.
The two columns below are the ones worth weighing on a game with a 500x buy button, because what a bonus costs in turnover and how fast a win leaves the account both decide what that button really costs you.
| Casino | Score | Bonus value | Payouts and support | Full review |
|---|---|---|---|---|
| Playfina Casino | 7 / 10 | 7 / 10 | 8 / 10 | Read the review |
| 22Casino | 7 / 10 | 7 / 10 | 8 / 10 | Read the review |
| National Casino | 7 / 10 | 6 / 10 | 8 / 10 | Read the review |
| CasinoChan | 7 / 10 | 6 / 10 | 7 / 10 | Read the review |
| HellSpin Casino | 7 / 10 | 5 / 10 | 8 / 10 | Read the review |
Five of the seven are shown. Each score is the average of four criteria, rounded, and the terms fairness column that settles ties lives inside every review.
Playfina takes it on the tiebreak. It and National both sit at 7.25 before rounding, they match on terms fairness at six and on payouts at eight, and bonus value separates them at seven against six. 22Casino matches Playfina on bonus value but scores four on terms fairness, which is the column I weight hardest.
What is the RTP of Sweet Bonanza 1000?
96.53 percent on ordinary spins, printed inside the game and on Pragmatic Play’s own page. The rules also give 96.50 with the ante bet, 96.52 when buying free spins and 96.55 when buying super free spins.
Why does buying the super round return more?
Because every multiplier bomb inside it carries at least 20x, which lifts the long run average by two hundredths of a point. It does not make the 500x price cheap, it only means the studio is not taking an extra cut for it.
What is the maximum win in Sweet Bonanza 1000?
25,000 times your bet, and it works as a hard cap in the base game and in free spins. When a round reaches it the round ends immediately, the win is awarded, and any remaining free spins are forfeited.
How much do the two bonus buys cost?
100 times your base bet for the ordinary free spins and 500 times for the super version, which is 20 euros and 100 euros at the 0.20 minimum. Both guarantee four or more scatters on the triggering spin.
Is Sweet Bonanza 1000 high volatility?
The game calls itself medium volatility on three separate screens, and the published hit frequency of 42.92 percent supports it. Something lands on roughly four spins in ten, which is busier than most games wearing that label.
What does the ante bet do?
It raises your stake by a quarter and doubles the natural chance of triggering the free spins. It also switches both buy buttons off, so you pick one route to the feature and not two.
How do the multipliers work?
Bombs appear during free spins only and carry one of fourteen values from 2x to 1,000x. They stay on screen until the tumbling stops, then every value is added together and the sequence total is multiplied by that sum.
How many free spins do you get?
Four or more scatters award ten free spins, and three or more landing inside the round add five more. Special reels are in play for the whole feature.
What is the difference between Sweet Bonanza and Sweet Bonanza 1000?
The sequel publishes four exact returns where the original gives a range, raises the cap from 21,175x to 25,000x, adds a 500x super buy, and drops the hit frequency from 50 percent to 42.92. Both score 6 out of 10.
Why does this game score 6 out of 10?
The return earns nine and the cheapest buy price earns six. Volatility honesty scores four, because only the hit frequency is published while the feature frequency and the odds of the cap are missing, and session survivability cannot be scored at all.

I came to this from finance, which is probably why I read a casino the way I read a contract. The marketing sits on the homepage, and the clause that decides whether you get paid sits twelve pages down.
I am responsible for everything published here, including the gaps. I opened this game on 22 October 2026 and read the four return figures, the cap clause, the multiplier ladder and both buy prices from its own seven rules screens. Where the game and the studio’s demo site disagree on the maximum stake, I have printed both instead of picking the tidier one. This is one of the better documented slots I have put through the method, and it still will not tell me how often the feature lands. If that figure ever appears, send it to me and I will rescore the game and date the change.
18+. Gambling can be addictive. A 96.53 percent return is a long run average across millions of spins and it describes no single session, including yours. A 500x buy button turns a hundred euros into one round, and a round that disappoints costs the same as one that does not. If gambling has stopped being entertainment, free and confidential help is available in Slovenia through NIJZ.